using System;
using System.Collections.Generic;
using ns26;
using ns27;

namespace Triton.Game.Mapping
{
	[Attribute38("PlayAnimRandomStart")]
	public class PlayAnimRandomStart : MonoBehaviour
	{
		public List<GameObject> m_Bubbles => method_3<Class271<GameObject>>("m_Bubbles")?.method_25();

		public float minWait => method_2<float>("minWait");

		public float maxWait => method_2<float>("maxWait");

		public float MinSpeed => method_2<float>("MinSpeed");

		public float MaxSpeed => method_2<float>("MaxSpeed");

		public string animName => method_4("animName");

		public PlayAnimRandomStart(IntPtr address, string className)
			: base(address, className)
		{
		}

		public PlayAnimRandomStart(IntPtr address)
			: this(address, "PlayAnimRandomStart")
		{
		}

		public void Start()
		{
			method_8("Start");
		}
	}
}
